A cozy-but-competitive space trading game. Captain a cargo hauler, run routes between stations, and play a shared player market — five minutes at a time.
Sessions take minutes. Progress happens whether you're online or not.
Check local prices, contracts, and the player market.
Fill your hold — limited by capacity and credits.
Real-time travel, resolved automatically while you're away.
Sell cargo, complete contracts, handle events.
Bigger hold, better engines, farther reach.
Post buy/sell orders other captains fill.
Single-player-first progress in a world shaped by everyone.
Prices drift with supply and demand — yours and everyone else's.
Travel resolves in the background. Check in when it suits you.
Compete through the market, not through combat.