The Project Started December 16, 2010

Follow my journey making quite an ambitious video game using hardware and software.

responsive responsive

Here was my older logo I custom-made from a designer. I really like branding for a project - it motivates me. And during that time Spaceship Adventures was about making a serious game for education to teach space science in high schools.

This post is part of the Spaceship Adventures legacy archive. The project later became Hoshi no Isan — a Japanese-aesthetic space visual novel and crew RPG in Unreal Engine 5. For current development, see the Development Journal and the Yamabiko and crew pages.

Older entries document physical builds, proof-of-concept hardware, and pre–UE5 ideas. The full legacy list is chronological; the Game Design Document describes the current Hoshi no Isan vision.

Spaceship Adventures has been iterating since 2010: education-focused concepts, physical cockpit prototypes, and software experiments. Today the focus is a single-player narrative experience aboard the Yamabiko; the Dev Journal covers the latest.

This entry is part of the Spaceship Adventures legacy archive: development logs, prototypes, and concept work from 2010–2025, before the project became Hoshi no Isan. The current game—a Japanese-aesthetic space visual novel and crew RPG aboard a JAXA Heritage Ship—is documented in the Development Journal and on the main site. For the full list of legacy posts, see the legacy archive.

← Legacy Archive Dev Journal