
Sixteen blockout versions of the two-crew ROC cockpit: tandem seats, a side door that went from hatch to slider, a buildable frame and skin, and a garage-sized envelope to keep it honest.
Read MoreBuild logs and project notes — The Lab, ROC, UE5, and more.

Sixteen blockout versions of the two-crew ROC cockpit: tandem seats, a side door that went from hatch to slider, a buildable frame and skin, and a garage-sized envelope to keep it honest.
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Doroni Aerospace's H1-X is a two-seat personal eVTOL with a dated FAA roadmap (2026 engineering, 2027 test flights, 2028 deliveries) and an AI co-pilot called SOUL. The specs, the claims worth checking, and what to watch next.
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JAXA's Martian Moons eXploration mission launches on an H3 rocket on 19-20 October to land on Phobos, collect a sample, and return it to Earth in 2031. What it carries, how the sampling works, and why the Idefix rover weighs 15 grams on Phobos.
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WeatherGuard, now hosted here at spaceshipadventures.com/weather: live NOAA space weather, NWS severe-alert polygons, and an InSight Mars archive — interactive demos, not data tables. Screenshots and a walkthrough of all three rooms.
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A new planning page summarizes the physical Remote Operating Center: two-crew trailer cockpit, ARIA offline mission AI, UE5 viewports — alongside Hoshi no Isan, not competing with it.
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After years of iteration, Spaceship Adventures has found its true north: Hoshi no Isan (星の遺産 — Children of the JAXA Legacy). A Japanese-aesthetic space visual novel and crew RPG set aboard a JAXA Heritage Ship. This is the game we've been building toward — and the one we're committed to finishing.
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The Yamabiko (ヤマビコ — echo of the mountain) is the JAXA Heritage Ship — a living museum of Japan's greatest space missions. Every corridor tells a story. Every compartment honors a real spacecraft. Here's how we're designing it.
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spaceshipadventures.com has been fully rebuilt to reflect the Hoshi no Isan pivot. New dark theme. New pages. New navigation. Everything aligned with the Japanese space visual novel we're actually building.
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How do you design a ship that functions as both a living space and a museum? After establishing core architecture, we moved into Phase 2: creating the fully explorable multi-deck interior. This is where the philosophy — the ship itself is the story — truly comes to life.
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Walking through the initial Unreal Engine 5 project setup and the core Blueprint architecture that will serve as the foundation for the entire Hoshi no Isan experience — from FPS exploration to the visual novel trust system.
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The vast expanse of space has long captivated humanity's imagination, and video games have become one of the most powerful mediums to explore that fascination. A look at the genre, and where Hoshi no Isan fits within it.
Read MoreSpaceship Adventures is documented in public — Lab builds, ROC planning, UE5 work, and design notes. Follow along on The Lab and YouTube.
Entries cover ship design, Blueprint architecture, ROC planning, and JAXA-inspired content. For Hoshi no Isan lore, see the concept hub, GDD, Yamabiko, and crew pages.
Solo dev. No publisher. If the project resonates, a small contribution keeps it moving.
Support via PayPalPre-pivot logs (2010–2025). Full list: blog/legacy/