Solo indie behind Spaceship Adventures
Founder · Developer & Designer
I founded Spaceship Adventures in 2010. What started as a multi-player spaceship simulation concept has grown into three parallel strands: The Lab (active Blender and UE5 builds), the Physical ROC (two-crew cockpit simulator, Phase 0), and Hoshi no Isan (future Japanese space visual novel).
I contribute as ship builder, UI/UX designer, game designer, and everything else. Background: 20+ years in web and software development, design, and product, plus a BS in 3D animation. Building in public keeps the process honest and the scope achievable for one person.
Current focus: hard-surface ship modeling, UE5 walkable interiors, ROC Phase 0 software groundwork, and YouTube build documentation. Progress lives in The Lab, the Dev Journal, and on YouTube.
The project has a long history: physical prototypes in 2013–2017, proof-of-concept work in 2024, and the current multi-project structure. Older posts are in the Legacy Archive. Hoshi no Isan design — ship, crew, JAXA missions — is documented on its hub page and in the GDD.
"Spared no expense. Have fun." — The goal remains the same.
Build logs, ROC planning, and project updates — shared in public.
The Lab Dev Journal About the Project