Spaceship Adventures has always had two hearts: the story universe, and the idea of a real two-crew cockpit you could walk into. Day-to-day build work lives in The Lab. The physical Remote Operating Center (ROC) now has its own page at /roc/.
Physical ROC page
The Physical ROC hub explains the two-seat trailer concept (Pilot + Systems Officer), viewports driven by UE5, physical and web consoles, and ARIA — the offline AI mission engine that briefs crews, voices NPCs, adapts tension, and runs debriefs without a human “flight director” in the loop.
Why a recap, and why now
Internal specs have lived in design folders for years. Visitors only saw scattered blog posts — not the full ROC picture. The dedicated page makes the split explicit: The Lab is active daily work; the ROC is In Development — Phase 0 (mission engine, console apps, local LLM voice stack, Arduino bench tests) before trailer fabrication.
What Phase 0 means (in one breath)
Software first: prove ARIA, the mission pipeline, and the cockpit UIs on a workstation. Hardware becomes a shell around working code — not the other way around.
Hoshi no Isan in context
The future visual novel (Hoshi no Isan) shares universe DNA with the ROC but is in pre-production — see the Game Design Document, Yamabiko, and crew pages for design reference.
Read the ROC page The Lab Hoshi no Isan Back to Dev Journal