The Lab

Hard-surface builds, walkable interiors, documented in public

Active

What's Being Built Right Now

This is the day-to-day work: Blender kitbash, Unreal Engine 5 ship interiors, space environments, and walkable compartments — filmed and written up as it happens. The same pipeline feeds the Physical ROC viewports and the YouTube channel.

Watch

Spaceship Adventures on YouTube

Ambience renders, behind-the-scenes build sessions, and UE5 environment work — posted as the lab produces them.

  @SpaceshipAdventures   Follow @E2Prod
Pipeline

Model → Build → Share

🔧

Blender

Hard-surface modeling, kitbash panel libraries, modular corridor pieces, and greeble passes. Assets built to import cleanly into UE5 — not one-off renders.

🎮

Unreal Engine 5

Walkable ship interiors, Lumen-lit compartments, cosmic backdrop scenes for viewports. Blueprint-first prototyping — one room at a time, then expand.

📡

Document

YouTube for video, this site for written logs. Build diary, not a pitch deck — what worked, what broke, what's next.

Current Focus

On the Bench

  • Modular ship interior components — corridors, panels, hatches
  • First-person walkable room blockouts in UE5
  • Cosmic environment scenes for ROC-style viewports
  • Kitbash library expansion (mil-sci-fi, lived-in surfaces)
  • Lumen interior lighting passes
  • Blueprint architecture for exploration prototype
  • YouTube ambience and build-diary uploads
  • Phase 0 software groundwork for ARIA / ROC consoles
Build Log

Recent Entries

Written dev notes from the lab. More detail than a video description — less polished than a design doc.

UE5

Ship Interior Design

December 14, 2025

Multi-deck layout, modular components, and environmental storytelling for walkable spacecraft interiors — functional over decorative.

Read Entry
Architecture

Project Setup & UE5 Architecture

November 20, 2025

UE5 project structure, Blueprint conventions, and the foundation for first-person ship exploration — Lumen, World Partition, solo-dev workflow.

Read Entry
ROC

Physical SSA ROC Recap

May 3, 2026

How lab-built UE5 environments connect to the two-crew ROC viewports — same assets, different product wrapper.

Read Entry
Context

Lab Work, Multiple Outcomes

Assets built here aren't tied to one shipping product. UE5 environments power ROC cockpit viewports. Interior modules may inform a future Hoshi no Isan walkable ship. YouTube content stands on its own. The lab is the shared factory floor — everything else is downstream.

Follow the Builds

New videos and log entries as rooms come together. No release date — just progress.

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